Monday, October 7, 2013

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Friday, September 27, 2013

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Tuesday, September 17, 2013

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Thursday, September 5, 2013

Adding a computer to Active Directory

 


Earlier, I showed you how to add users to your Active Directory domain.  This tutorial will focus on how to add computers.  This step is not "really" necessary for workstation computers - at least, I was able to add a Windows XP machine to my domain without adding the computer name first.  This is section is really for looking at which computers join, and allow other servers to join as DC's, etc.  I will show you how to add the computer using "Active Directory Users and Computers", then in other tutorials, I will demonstrate how to add a Windows 2000 computer and Windows XP computer to this domain.

Creating the first Windows Server 2003 Domain Controller in a domain


Preface:
One of the greatest features of Windows Server 2003 is its ability to be a Domain Controller (DC).  The features of a domain extend further than this tutorial ever could, but some of its most well known features are its ability to store user names and passwords on a central computer (the Domain Controller) or computers (several Domain Controllers).  In this tutorial we will cover the "promoting" (or creating) of the first DC in a domain.  This will include DNS installation, because without DNS the client computers wouldn't

Identifying Computer Parts

  • 1. Identify the different parts of a computer By: Pubudu Thilan
  • 2. Outside of a computer workstation
  • 3. Power supply plug The power source/plug that supplies the computer with power.
  • 4. Fan The computer fan is used as a cooling device for inside of the computer.
  • 5. Keyboard plug The plus that connects the keyboard to the computer so that you can type.
  • 6. Mouse plug The plug that connects the mouse to the computer so that you can move around using the mouse.
  • 7. Monitor plug The plug that connects the monitor to the hard drive to give it power.
  • 8. Printer plug The plug that connects the printer to the computer so that information that needs to be printed will be transferred to the printer.
  • 9. Network, modem connection A network is a group of inter connected computers. A modem connection is what the network uses to connect to the modem.
  • 10. Video card A card used to input video into the computer.
  • 11. Usb plugs A plug used to input electronic devices into the computer.
  • 12. Speakers, microphone Output and input devices that are plugged into the computer.
  • 13. Inside of a computer workstation
  • 14. Motherboard The motherboard is the central printed circuit board.
  • 15. Hard drive A device that stores digitally controlled data.
  • 16. Power supply The source of all the power.
  • 17. DVD drive Drive that which the DVD is inserted into.

Tuesday, September 3, 2013

Java Codes





Java is a high-level programming language originally developed by Sun Microsystems and released in 1995.
Java runs on a variety of platforms, such as Windows, MacOS, and the various versions of UNIX.
Sun Micro systems has renamed the new J2 versions as JavaSE, JavaEE and JavaME respectively. Java is guaranteed to be.

Sunday, September 1, 2013

Computer network


A computer network or data network is a telecommunications network that allows computers to exchange data. The connections (network links) between networked computing devices (network nodes) are established using either cable media or wireless media. The best-known computer network is the Internet.
Network devices that originate, route and terminate the data are called network nodes.[1] Nodes can include hosts such as servers and personal computers, as well as networking hardware. Two devices are said to be networked when a process in one device is able to exchange information with a process in another device.
Computer networks support applications such as access to the World Wide Web, shared use of application and storage servers, printers, and fax machines, and use of email and instant messaging applications. The remainder of this article discusses local area network technologies and classifies them according to the following characteristics: the physical media used to transmit signals, the communications protocols used to organize network traffic, along with the network's size, its topology and its organizational intent.

History

A computer network or data network is a telecommunications network that allows computers to exchange data. The connections (network links) between networked computing devices (network nodes) are established using either cable media or wireless media. The best-known computer network is the Internet.
Network devices that originate, route and terminate the data are called network nodes.[1] Nodes can include hosts such as servers and personal computers, as well as networking hardware. Two devices are said to be networked when a process in one device is able to exchange information with a process in another device.
Computer networks support applications such as access to the World Wide Web, shared use of application and storage servers, printers, and fax machines, and use of email and instant messaging applications. The remainder of this article discusses local area network technologies and classifies them according to the following characteristics: the physical media used to transmit signals, the communications protocols used to organize network traffic, along with the network's size, its topology and its organizational intent.

Properties

Computer networking may be considered a branch of electrical engineering, telecommunications, computer science, information technology or computer engineering, since it relies upon the theoretical and practical application of the related disciplines.
A computer network has the following properties:
Facilitates interpersonal communications
People can communicate efficiently and easily via email, instant messaging, chat rooms, telephone, video telephone calls, and video conferencing.
Allows sharing of files, data, and other types of information
Authorized users may access information stored on other computers on the network. Providing access to information on shared storage devices is an important feature of many networks.
Allows sharing of network and computing resources
Users may access and use resources provided by devices on the network, such as printing a document on a shared network printer. Distributed computing uses computing resources across a network to accomplish tasks.
May be insecure
A computer network may be used by computer Hackers to deploy computer viruses or computer worms on devices connected to the network, or to prevent these devices from accessing the network (denial of service).
May interfere with other technologies
Power line communication strongly disturbs certain[5] forms of radio communication, e.g., amateur radio. It may also interfere with last mile access technologies such as ADSL and VDSL.
May be difficult to set up
A complex computer network may be difficult to set up. It may be costly to set up an effective computer network in a large organization.

Network links

The communication media used to link devices to form a computer network include electrical cable (HomePNA, power line communication, G.hn), optical fiber (fiber-optic communication), and radio waves (wireless networking). In the OSI model, these are defined at layers 1 and 2 — the physical layer and the data link layer.
A widely-adopted family of communication media used in local area network (LAN) technology is collectively known as Ethernet. The media and protocol standards that enable communication between networked devices over Ethernet is defined by IEEE 802. Ethernet encompasses both wired and wireless LAN technologies. Wired LAN devices transmit signals over cable media. Wireless LAN devices use radio waves or infrared signals as a transmission medium.

Wired technologies

The orders of the following wired technologies are, roughly, from slowest to fastest transmission speed.
  • Twisted pair wire is the most widely used medium for all telecommunication. Twisted-pair cabling consist of copper wires that are twisted into pairs. Ordinary telephone wires consist of two insulated copper wires twisted into pairs. Computer network cabling (wired Ethernet as defined by IEEE 802.3) consists of 4 pairs of copper cabling that can be utilized for both voice and data transmission. The use of two wires twisted together helps to reduce crosstalk and electromagnetic induction. The transmission speed ranges from 2 million bits per second to 10 billion bits per second. Twisted pair cabling comes in two forms: unshielded twisted pair (UTP) and shielded twisted-pair (STP). Each form comes in several category ratings, designed for use in various scenarios.
  • Coaxial cable is widely used for cable television systems, office buildings, and other work-sites for local area networks. The cables consist of copper or aluminum wire surrounded by an insulating layer (typically a flexible material with a high dielectric constant), which itself is surrounded by a conductive layer. The insulation helps minimize interference and distortion. Transmission speed ranges from 200 million bits per second to more than 500 million bits per second.
  • An optical fiber is a glass fiber. It uses pulses of light to transmit data. Some advantages of optical fibers over metal wires are less transmission loss, immunity from electromagnetic radiation, and very fast transmission speeds of up to trillions of bits per second. One can use different colors of lights to increase the number of messages being sent over a fiber optic cable.

Wireless technologies

  • Terrestrial microwave – Terrestrial microwave communication uses Earth-based transmitters and receivers resembling satellite dishes. Terrestrial microwaves are in the low-gigahertz range, which limits all communications to line-of-sight. Relay stations are spaced approximately 48 km (30 mi) apart.
  • Communications satellites – Satellites communicate via microwave radio waves, which are not deflected by the Earth's atmosphere. The satellites are stationed in space, typically in geosynchronous orbit 35,400 km (22,000 mi) above the equator. These Earth-orbiting systems are capable of receiving and relaying voice, data, and TV signals.
  • Cellular and PCS systems use several radio communications technologies. The systems divide the region covered into multiple geographic areas. Each area has a low-power transmitter or radio relay antenna device to relay calls from one area to the next area.
  • Radio and spread spectrum technologies – Wireless local area networks use a high-frequency radio technology similar to digital cellular and a low-frequency radio technology. Wireless LANs use spread spectrum technology to enable communication between multiple devices in a limited area. IEEE 802.11 defines a common flavor of open-standards wireless radio-wave technology known as Wifi.
  • A global area network (GAN) is a network used for supporting mobile across an arbitrary number of wireless LANs, satellite coverage areas, etc. The key challenge in mobile communications is handing off user communications from one local coverage area to the next. In IEEE Project 802, this involves a succession of terrestrial wireless LANs.[6]

Exotic technologies

There have been various attempts at transporting data over exotic media:
  • Extending the Internet to interplanetary dimensions via radio waves.[8]
Both cases have a large round-trip delay time, which gives slow two-way communication, but doesn't prevent sending large amounts of information.

Network nodes

Apart from the physical communications media described above, networks comprise additional basic hardware building blocks, such as network interface controller cards (NICs), repeaters, hubs, bridges, switches, routers, and firewalls.

Network interfaces

A network interface controller (NIC) is a hardware accessory that provides a computer with both a physical interface for accepting a network cable connector and the ability to process low-level network information.
In Ethernet networks, each network interface controller has a unique Media Access Control (MAC) address which is usually stored in the card's permanent memory. MAC address uniqueness is maintained and administered by the Institute of Electrical and Electronics Engineers (IEEE) in order to avoid address conflicts between devices on a network. The size of an Ethernet MAC address is six octets. The 3 most significant octets are reserved to identify card manufacturers. The card manufacturers, using only their assigned prefixes, uniquely assign the 3 least-significant octets of every Ethernet card they produce.

Repeaters and hubs

A repeater is an electronic device that receives a network signal, cleans it of unnecessary noise, and regenerates it. The signal is retransmitted at a higher power level, or to the other side of an obstruction, so that the signal can cover longer distances without degradation. In most twisted pair Ethernet configurations, repeaters are required for cable that runs longer than 100 meters. A repeater with multiple ports is known as a hub. Repeaters work on the physical layer of the OSI model. Repeaters require a small amount of time to regenerate the signal. This can cause a propagation delay which can affect network performance. As a result, many network architectures limit the number of repeaters that can be used in a row, e.g., the Ethernet 5-4-3 rule.
Repeaters and hubs have been mostly obsoleted by modern switches.

Bridges

A network bridge connects multiple network segments at the data link layer (layer 2) of the OSI model to form a single network. Bridges broadcast to all ports except the port on which the broadcast was received. However, bridges do not promiscuously copy traffic to all ports, as hubs do. Instead, bridges learn which MAC addresses are reachable through specific ports. Once the bridge associates a port with an address, it will send traffic for that address to that port only.
Bridges learn the association of ports and addresses by examining the source address of frames that it sees on various ports. Once a frame arrives through a port, the bridge assumes that the MAC address is associated with that port and stores its source address. The first time a bridge sees a previously unknown destination address, the bridge will forward the frame to all ports other than the one on which the frame arrived.
Bridges come in three basic types:
  • Local bridges: Directly connect LANs
  • Remote bridges: Can be used to create a wide area network (WAN) link between LANs. Remote bridges, where the connecting link is slower than the end networks, largely have been replaced with routers.
  • Wireless bridges: Can be used to join LANs or connect remote devices to LANs.

Switches

A network switch is a device that forwards and filters OSI layer 2 datagrams between ports based on the MAC addresses in the packets.[9] A switch is distinct from a hub in that it only forwards the frames to the ports involved in the communication rather than all ports connected. A switch breaks the collision domain but represents itself as a broadcast domain. Switches make decisions about where to forward frames based on MAC addresses. A switch normally has numerous ports, facilitating a star topology for devices, and cascading additional switches. Multi-layer switches are capable of routing based on layer 3 addressing or additional logical levels. The term switch is often used loosely to include devices such as routers and bridges, as well as devices that may distribute traffic based on load or based on application content (e.g., a Web URL identifier).

Routers

A router is an internetworking device that forwards packets between networks by processing the routing information included in the packet or datagram (Internet protocol information from layer 3). The routing information is often processed in conjunction with the routing table (or forwarding table). A router uses its routing table to determine where to forward packets. (A destination in a routing table can include a "null" interface, also known as the "black hole" interface because data can go into it, however, no further processing is done for said data.)

Firewalls

A firewall is a network device for controlling network security and access rules. Firewalls are typically configured to reject access requests from unrecognized sources while allowing actions from recognized ones. The vital role firewalls play in network security grows in parallel with the constant increase in cyber attacks.

Communications protocols

A communications protocol is a set of rules for exchanging information over a network. In a protocol stack (also see the OSI model), each protocol leverages the services of the protocol below it. An important example of a protocol stack is HTTP running over TCP over IP over IEEE 802.11. (TCP and IP are members of the Internet Protocol Suite. IEEE 802.11 is a member of the Ethernet protocol suite.) This stack is used between the wireless router and the home user's personal computer when the user is surfing the web.
Communication protocols have various characteristics. They may be connection-oriented or connectionless, they may use circuit mode or packet switching, and they may use hierarchical addressing or flat addressing.
There are many communication protocols, a few of which are described below.

Ethernet

Ethernet is a family of protocols used in LANs, described by a set of standards together called IEEE 802 published by the Institute of Electrical and Electronics Engineers. It has a flat addressing scheme. It operates mostly at levels 1 and 2 of the OSI model. For home users today, the most well-known member of this protocol family is IEEE 802.11, otherwise known as Wireless LAN (WLAN). The complete IEEE 802 protocol suite provides a diverse set of networking capabilities. For example, MAC bridging (IEEE 802.1D) deals with the routing of Ethernet packets using a Spanning Tree Protocol, IEEE 802.1Q describes VLANs, and IEEE 802.1X defines a port-based Network Access Control protocol, which forms the basis for the authentication mechanisms used in VLANs (but it is also found in WLANs) – it is what the home user sees when the user has to enter a "wireless access key".

Internet Protocol Suite

The Internet Protocol Suite, also called TCP/IP, is the foundation of all modern internetworking. It offers connection-less as well as connection-oriented services over an inherently unreliable network traversed by datagram transmission at the Internet protocol (IP) level. At its core, the protocol suite defines the addressing, identification, and routing specifications for Internet Protocol Version 4 (IPv4) and for IPv6, the next generation of the protocol with a much enlarged addressing capability.

SONET/SDH

Synchronous optical networking (SONET) and Synchronous Digital Hierarchy (SDH) are standardized multiplexing protocols that transfer multiple digital bit streams over optical fiber using lasers. They were originally designed to transport circuit mode communications from a variety of different sources, primarily to support real-time, uncompressed, circuit-switched voice encoded in PCM(Pulse-Code Modulation) format. However, due to its protocol neutrality and transport-oriented features, SONET/SDH also was the obvious choice for transporting Asynchronous Transfer Mode (ATM) frames.

Asynchronous Transfer Mode

Asynchronous Transfer Mode (ATM) is a switching technique for telecommunication networks. It uses asynchronous time-division multiplexing and encodes data into small, fixed-sized cells. This differs from other protocols such as the Internet Protocol Suite or Ethernet that use variable sized packets or frames. ATM has similarity with both circuit and packet switched networking. This makes it a good choice for a network that must handle both traditional high-throughput data traffic, and real-time, low-latency content such as voice and video. ATM uses a connection-oriented model in which a virtual circuit must be established between two endpoints before the actual data exchange begins.
While the role of ATM is diminishing in favor of next-generation networks, it still plays a role in the last mile, which is the connection between an Internet service provider and the home user. For an interesting write-up of the technologies involved, including the deep stacking of communications protocols used, see.[10]

Scale

A network can be characterized by its physical capacity or its organizational purpose. Use of the network, including user authorization and access rights, differ accordingly.

Personal area network

A personal area network (PAN) is a computer network used for communication among computer and different information technological devices close to one person. Some examples of devices that are used in a PAN are personal computers, printers, fax machines, telephones, PDAs, scanners, and even video game consoles. A PAN may include wired and wireless devices. The reach of a PAN typically extends to 10 meters.[11] A wired PAN is usually constructed with USB and Firewire connections while technologies such as Bluetooth and infrared communication typically form a wireless PAN.

Local area network

A local area network (LAN) is a network that connects computers and devices in a limited geographical area such as a home, school, office building, or closely positioned group of buildings. Each computer or device on the network is a node. Wired LANs are most likely based on Ethernet technology. Newer standards such as ITU-T G.hn also provide a way to create a wired LAN using existing wiring, such as coaxial cables, telephone lines, and power lines.[12]
A LAN is depicted in the accompanying diagram. All interconnected devices use the network layer (layer 3) to handle multiple subnets (represented by different colors). Those inside the library have 10/100 Mbit/s Ethernet connections to the user device and a Gigabit Ethernet connection to the central router. They could be called Layer 3 switches, because they only have Ethernet interfaces and support the Internet Protocol. It might be more correct to call them access routers, where the router at the top is a distribution router that connects to the Internet and to the academic networks' customer access routers.
The defining characteristics of a LAN, in contrast to a wide area network (WAN), include higher data transfer rates, limited geographic range, and lack of reliance on leased lines to provide connectivity. Current Ethernet or other IEEE 802.3 LAN technologies operate at data transfer rates up to 10 Gbit/s. The IEEE investigates the standardization of 40 and 100 Gbit/s rates.[13] A LAN can be connected to a WAN using a router.

Home area network

A home area network (HAN) is a residential LAN which is used for communication between digital devices typically deployed in the home, usually a small number of personal computers and accessories, such as printers and mobile computing devices. An important function is the sharing of Internet access, often a broadband service through a cable TV or digital subscriber line (DSL) provider.

Storage area network

A storage area network (SAN) is a dedicated network that provides access to consolidated, block level data storage. SANs are primarily used to make storage devices, such as disk arrays, tape libraries, and optical jukeboxes, accessible to servers so that the devices appear like locally attached devices to the operating system. A SAN typically has its own network of storage devices that are generally not accessible through the local area network by other devices. The cost and complexity of SANs dropped in the early 2000s to levels allowing wider adoption across both enterprise and small to medium sized business environments.

Campus area network

A campus area network (CAN) is made up of an interconnection of LANs within a limited geographical area. The networking equipment (switches, routers) and transmission media (optical fiber, copper plant, Cat5 cabling, etc.) are almost entirely owned by the campus tenant / owner (an enterprise, university, government, etc.).
For example, a university campus network is likely to link a variety of campus buildings to connect academic colleges or departments, the library, and student residence halls.

Backbone network

A backbone network is part of a computer network infrastructure that provides a path for the exchange of information between different LANs or sub-networks. A backbone can tie together diverse networks within the same building, across different buildings, or over a wide area.
For example, a large company might implement a backbone network to connect departments that are located around the world. The equipment that ties together the departmental networks constitutes the network backbone. When designing a network backbone, network performance and network congestion are critical factors to take into account. Normally, the backbone network's capacity is greater than that of the individual networks connected to it.
Another example of a backbone network is the Internet backbone, which is the set of wide area networks (WANs) and core routers that tie together all networks connected to the Internet.

Metropolitan area network

A Metropolitan area network (MAN) is a large computer network that usually spans a city or a large campus.

Wide area network

A wide area network (WAN) is a computer network that covers a large geographic area such as a city, country, or spans even intercontinental distances. A WAN uses a communications channel that combines many types of media such as telephone lines, cables, and air waves. A WAN often makes use of transmission facilities provided by common carriers, such as telephone companies. WAN technologies generally function at the lower three layers of the OSI reference model: the physical layer, the data link layer, and the network layer.

Enterprise private network

An enterprise private network is a network built by a single organization to interconnect its office locations (e.g., production sites, head offices, remote offices, shops) in order to share computer resources.

Virtual private network

A virtual private network (VPN) is a computer network in which some of the links between nodes are carried by open connections or virtual circuits in some larger network (e.g., the Internet) instead of by physical wires. The data link layer protocols of the virtual network are said to be tunneled through the larger network when this is the case. One common application is secure communications through the public Internet, but a VPN need not have explicit security features, such as authentication or content encryption. VPNs, for example, can be used to separate the traffic of different user communities over an underlying network with strong security features.
VPN may have best-effort performance, or may have a defined service level agreement (SLA) between the VPN customer and the VPN service provider. Generally, a VPN has a topology more complex than point-to-point.

Organizational scope

Networks are typically managed by the organizations that own them. Private enterprise networks may use a combination of intranets and extranets. They may also provide network access to the Internet, which has no single owner and permits virtually unlimited global connectivity.

Intranets and extranets

Intranets and extranets are parts or extensions of a computer network, usually a LAN.
An intranet is a set of networks that are under the control of a single administrative entity. The intranet uses the IP protocol and IP-based tools such as web browsers and file transfer applications. The administrative entity limits use of the intranet to its authorized users. Most commonly, an intranet is the internal network of an organization. A large intranet will typically have at least one web server to provide users with organizational information.
An extranet is a network that is also under the administrative control of a single organization, but supports a limited connection to a specific external network. For example, an organization may provide access to some aspects of its intranet to share data with its business partners or customers. These other entities are not necessarily trusted from a security standpoint. Network connection to an extranet is often, but not always, implemented via WAN technology.

Internetwork

An internetwork is the connection of multiple computer networks via a common routing technology using routers.

Internet

The Internet is the largest example of an internetwork. It is a global system of interconnected governmental, academic, corporate, public, and private computer networks. It is based on the networking technologies of the Internet Protocol Suite. It is the successor of the Advanced Research Projects Agency Network (ARPANET) developed by DARPA of the United States Department of Defense. The Internet is also the communications backbone underlying the World Wide Web (WWW).
Participants in the Internet use a diverse array of methods of several hundred documented, and often standardized, protocols compatible with the Internet Protocol Suite and an addressing system (IP addresses) administered by the Internet Assigned Numbers Authority and address registries. Service providers and large enterprises exchange information about the reachability of their address spaces through the Border Gateway Protocol (BGP), forming a redundant worldwide mesh of transmission paths.

Network topology

Network topology is the layout or organizational hierarchy of interconnected nodes of a computer network.

Common layouts


Common network topologies
Common layouts are:
  • A bus network: all nodes are connected to a common medium along this medium. This was the layout used in the original Ethernet, called 10BASE5 and 10BASE2.
  • A star network: all nodes are connected to a special central node. This is the typical layout found in a Wireless LAN, where each wireless client connects to the central Wireless access point.
  • A ring network: each node is connected to its left and right neighbour node, such that all nodes are connected and that each node can reach each other node by traversing nodes left- or rightwards. The Fiber Distributed Data Interface (FDDI) made use of such a topology.
  • A mesh network: each node is connected to an arbitrary number of neighbours in such a way that there is at least one traversal from any node to any other.
  • A fully connected network: each node is connected to every other node in the network.
  • Tree. In this case nodes are arranged hierarchically.
Note that the physical layout of the nodes in a network may not necessarily reflect the network topology. As an example, with FDDI, the network topology is a ring (actually two counter-rotating rings), but the physical topology is a star, because all neighboring connections are routed via a central physical location.

Overlay network

An overlay network is a virtual computer network that is built on top of another network. Nodes in the overlay network are connected by virtual or logical links. Each link corresponds to a path, perhaps through many physical links, in the underlying network. The topology of the overlay network may (and often does) differ from that of the underlying one.For example, many peer-to-peer networks are overlay networks. They are organized as nodes of a virtual system of links that run on top of the Internet. The Internet was initially built as an overlay on the telephone network.[14]
The most striking example of an overlay network is the Internet itself. At the network layer, each node can reach any other by a direct connection to the desired IP address, thereby creating a fully connected network. The underlying network, however, is composed of a mesh-like interconnect of sub-networks of varying topologies (and technologies). Address resolution and routing are the means that allow mapping of a fully connected IP overlay network to its underlying network.
Overlay networks have been around since the invention of networking when computer systems were connected over telephone lines using modems, before any data network existed.
Another example of an overlay network is a distributed hash table, which maps keys to nodes in the network. In this case, the underlying network is an IP network, and the overlay network is a table (actually a map) indexed by keys.
Overlay networks have also been proposed as a way to improve Internet routing, such as through quality of service guarantees to achieve higher-quality streaming media. Previous proposals such as IntServ, DiffServ, and IP Multicast have not seen wide acceptance largely because they require modification of all routers in the network.[citation needed] On the other hand, an overlay network can be incrementally deployed on end-hosts running the overlay protocol software, without cooperation from Internet service providers. The overlay network has no control over how packets are routed in the underlying network between two overlay nodes, but it can control, for example, the sequence of overlay nodes that a message traverses before it reaches its destination.
For example, Akamai Technologies manages an overlay network that provides reliable, efficient content delivery (a kind of multicast). Academic research includes end system multicast,[15] resilient routing and quality of service studies, among others.

Network service

Network services are hosted by servers on a computer network, to provide some functionality for members or users of the network, or to help the network itself to operate. Services are usually based on a service protocol which defines the format and sequencing of messages between clients and servers of that network service.
Network services such as DNS (Domain Name System) give names for IP and MAC addresses (people remember names like “nm.lan” better than numbers like “210.121.67.18”),[16] and DHCP to ensure that the equipment on the network has a valid IP address.[17]
The World Wide Web, E-mail,[18] printing and network file sharing are examples of common network services.

Network congestion

Network congestion occurs when a link or node is carrying so much data that its quality of service deteriorates. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of these latter two is that incremental increases in offered load lead either only to small increase in network throughput, or to an actual reduction in network throughput.
Network protocols which use aggressive retransmissions to compensate for packet loss tend to keep systems in a state of network congestion even after the initial load has been reduced to a level which would not normally have induced network congestion. Thus, networks using these protocols can exhibit two stable states under the same level of load. The stable state with low throughput is known as congestive collapse.
Modern networks use congestion control and congestion avoidance techniques to try to avoid congestion collapse. These include: exponential backoff in protocols such as 802.11's CSMA/CA and the original Ethernet, window reduction in TCP, and fair queueing in devices such as routers. Another method to avoid the negative effects of network congestion is implementing priority schemes, so that some packets are transmitted with higher priority than others. Priority schemes do not solve network congestion by themselves, but they help to alleviate the effects of congestion for some services. An example of this is 802.1p. A third method to avoid network congestion is the explicit allocation of network resources to specific flows. One example of this is the use of Contention-Free Transmission Opportunities (CFTXOPs) in the ITU-T G.hn standard, which provides high-speed (up to 1 Gbit/s) Local area networking over existing home wires (power lines, phone lines and coaxial cables).
RFC 2914 addresses the subject of congestion control in detail.

Network performance

Network performance refers to the measures of service quality of a telecommunications product as seen by the customer.
The following list gives examples of network performance measures for a circuit-switched network and one type of packet-switched network, viz. ATM:
  • Circuit-switched networks: In circuit switched networks, network performance is synonymous with the grade of service. The number of rejected calls is a measure of how well the network is performing under heavy traffic loads.[19] Other types of performance measures can include the level of noise and echo.
There are many ways to measure the performance of a network, as each network is different in nature and design. Performance can also be modelled instead of measured. For example, state transition diagrams are often used to model queuing performance in a circuit-switched network. These diagrams allow the network planner to analyze how the network will perform in each state, ensuring that the network will be optimally designed.[21]

Network security

Network security consists of the provisions and policies adopted by the network administrator to prevent and monitor unauthorized access, misuse, modification, or denial of the computer network and its network-accessible resources.[22] Network security is the authorization of access to data in a network, which is controlled by the network administrator. Users are assigned an ID and password that allows them access to information and programs within their authority. Network security is used on a variety of computer networks, both public and private, to secure daily transactions and communications among businesses, government agencies and individuals.

Network resilience

Network resilience is "the ability to provide and maintain an acceptable level of service in the face of faults and challenges to normal operation.”[23]

Views of networks

Users and network administrators typically have different views of their networks. Users can share printers and some servers from a workgroup, which usually means they are in the same geographic location and are on the same LAN, whereas a Network Administrator is responsible to keep that network up and running. A community of interest has less of a connection of being in a local area, and should be thought of as a set of arbitrarily located users who share a set of servers, and possibly also communicate via peer-to-peer technologies.
Network administrators can see networks from both physical and logical perspectives. The physical perspective involves geographic locations, physical cabling, and the network elements (e.g., routers, bridges and application layer gateways) that interconnect the physical media. Logical networks, called, in the TCP/IP architecture, subnets, map onto one or more physical media. For example, a common practice in a campus of buildings is to make a set of LAN cables in each building appear to be a common subnet, using virtual LAN (VLAN) technology.
Both users and administrators will be aware, to varying extents, of the trust and scope characteristics of a network. Again using TCP/IP architectural terminology, an intranet is a community of interest under private administration usually by an enterprise, and is only accessible by authorized users (e.g. employees).[24] Intranets do not have to be connected to the Internet, but generally have a limited connection. An extranet is an extension of an intranet that allows secure communications to users outside of the intranet (e.g. business partners, customers).[24]
Unofficially, the Internet is the set of users, enterprises, and content providers that are interconnected by Internet Service Providers (ISP). From an engineering viewpoint, the Internet is the set of subnets, and aggregates of subnets, which share the registered IP address space and exchange information about the reachability of those IP addresses using the Border Gateway Protocol. Typically, the human-readable names of servers are translated to IP addresses, transparently to users, via the directory function of the Domain Name System (DNS).
Over the Internet, there can be business-to-business (B2B), business-to-consumer (B2C) and consumer-to-consumer (C2C) communications. When money or sensitive information is exchanged, the communications are apt to be protected by some form of communications security mechanism. Intranets and extranets can be securely superimposed onto the Internet, without any access by general Internet users and administrators, using secure Virtual Private Network (VPN) technology.

Computer hardware



Computer hardware is the collection of physical elements that constitute a computer system. Computer hardware refers to the physical parts or components of a computer such as monitor, keyboard, Computer data storage, hard drive disk, mouse, system unit (graphic cards, sound cards, memory, motherboard and chips), etc. all of which are physical objects that you can actually touch. In contrast, software is untouchable. Software exists as ideas, application, concepts, and symbols, but it has no substance. A combination of hardware and software forms a usable computing system.
In computer science and engineering, computer architecture is a set of disciplines that describes a computer system by specifying its parts and their relations. Computer architecture is different than the architecture of buildings, the latter is a form of visual arts while the former is part of computer sciences. In both instances (building and computer), a complete design has many details, and some details are implied by common practice.
For example, at a high level, computer architecture may be concerned with how the central processing unit (CPU) acts and how it uses computer memory. Some fashionable (2011) computer architectures include cluster computing and Non-Uniform Memory Access.
Computer architects use computers to design new computers. Emulation software can run programs written in a proposed instruction set. While the design is very easy to change at this stage, compiler designers often collaborate with the architects, suggesting improvements in the instruction set. Modern emulators may measure time in clock cycles: estimate energy consumption in joules, and give realistic estimates of code size in bytes. These affect the convenience of the user, the life of a battery, and the size and expense of the computer's largest physical part: its memory. That is, they help to estimate the value of a computer design.

The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine. Another early example was John Von Neumann's 1945 paper, First Draft of a Report on the EDVAC, which described an organization of logical elements. IBM used this to develop the IBM 701, the company's first commercial stored program computer, delivered in early 1952.
The term “architecture” in computer literature can be traced to the work of Lyle R. Johnson, Mohammad Usman Khan and Frederick P. Brooks, Jr., members in 1959 of the Machine Organization department in IBM’s main research center. Johnson had the opportunity to write a proprietary research communication about the Stretch, an IBM-developed supercomputer for Los Alamos Scientific Laboratory. To describe the level of detail for discussing the luxuriously embellished computer, he noted that his description of formats, instruction types, hardware parameters, and speed enhancements were at the level of “system architecture” – a term that seemed more useful than “machine organization.”
Subsequently, Brooks, a Stretch designer, started Chapter 2 of a book (Planning a Computer System: Project Stretch, ed. W. Buchholz, 1962) by writing, “Computer architecture, like other architecture, is the art of determining the needs of the user of a structure and then designing to meet those needs as effectively as possible within economic and technological constraints.”
Brooks went on to help develop the IBM System/360 (now called the IBM zSeries) line of computers, in which “architecture” became a noun defining “what the user needs to know”. Later, computer users came to use the term in many less-explicit ways.

Friday, August 30, 2013

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‪Build Your Own PC - Step by Step Guide













Step by step guide which helps you build your own PC.Watch complete video



  • Step One: Choosing your components:
  • Step Two: Prepare your case:
  • Step Three: Install components on motherboard (outside of case):
  • Step Four: Install Motherboard into case:
  • Step Five: Connect System Wires:
  • Step Six: Install Video Card(s):
  • Step Seven: Connect Power Supply:
  • Step Eight: Boot System for First Time:
  • Step Nine: Install Operating System / Drivers:
  • Step Ten: Test System and Have FUN!!


    Step One: Choosing your components:
    Here are the components I have selected for this build: (First build since I decided to create this guide)
  • CPU: AMD Athlon II X4 620 Propus 2.6GHz 4 x 512KB L2 Cache Socket AM3 95W Quad-Core Processor - Retail
  • MOBO: GIGABYTE GA-MA785GMT-UD2H AM3 AMD 785G HDMI Micro ATX AMD Motherboard - Retail
  • RAM: G.SKILL Ripjaws Series 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1333 (PC3 10666) Desktop Memory Model F3-10666CL7D-4GBRH - Retail
  • HSF: COOLER MASTER Hyper 212 Plus Intel Core i5 & Intel Core i7 compatible RR-B10-212P-GP 120mm "heatpipe direct contact" Long ... - Retail
  • HDD: Western Digital Caviar Black WD6401AALS 640GB 7200 RPM 32MB Cache SATA 3.0Gb/s 3.5" Internal Hard Drive -Bare Drive
  • PSU: Antec earthwatts EA430 430W Continuous Power ATX12V v2.0 80 PLUS Certified Active PFC Power Supply - Retail
  • GPU: XFX HD-465X-YAF2 Radeon HD 4650 512MB 128-bit DDR2 PCI Express 2.0 x16 HDCP Ready CrossFire Supported Video Card - Retail
  • DVD: Sony Optiarc 24X DVD/CD Rewritable Drive Black SATA Model AD-7240S-0B - OEM
  • Case: Antec Three Hundred Illusion Black Steel ATX Mid Tower Computer Case - Retail
  • Thermal Compound: Arctic Silver 5 Thermal Compound - OEM

    Other links to help with deciding on what components to get.
  • Recommended Builds by Usage – This thread provides a very good guide of types of builds by usage at different price points.
  • *How To Ask For New Build Advice* - This is the best thread to review how to ask for advice and is a required format to get the best answers.
  • *Guide to Choosing Parts* - This thread provides a very good guide in choosing parts and provides many important links and ideas.
  • Best Of Tom’s Hardware: Beginner’s Guide To Motherboard Selection - This is a great Tom's Hardware article on what to think about and look for when choosing a motherboard.


    Remember from this point forward to ground yourself by touching the metal case before you handle any of your computer’s electronic components, it saves them from possible static discharge which can destroy hardware. Some people find it useful to use a Anti-static wrist band but I leave that to the individual, as I don't find them necessary, as long as you continue to touch the metal of your case.

    Step Two: Prepare your case:
    In this step you want to get your case ready for the install. Others may have different opinions on what should or shouldn’t be done at this stage but these are the steps I undertake when building a PC.
  • Remove both side panels off of the case.
  • Determine how to route your case wires to provide good cable management.

    Ready your case for your motherboard
  • Remove your motherboard from the box and protective covering.
  • Place the motherboard in the case to line up where the standoffs need to be placed.
  • Place the standoffs on the case in the locations matching up with your motherboard


    Install Power Supply
    I choose to install the PSU during this phase of the process, so I can start planning in my mind how my cable management is going to flow for the build.
  • Remove the PSU from the box.
  • Place the PSU inside of the case and line up the with “PSU hole” on the case. Some cases have the PSU mounted at the top of the case, while others have it mounted at the bottom. For this build, the PSU is mounted at the bottom in the Antec 300
  • Connect the proper screws through the case to securely mount the PSU to the case.
  • Prepare the power supply cables for possible cable management. 1) For cases with room behind the MOBO tray, I recommend routing all of the wires through the opening in the top/bottom, so when you place the components inside the case, you can route them back inside the case for good cable management. 2) For cases with no room behind the MOBO tray, there isn’t much you can to prior with the cables to so just have them all setting outside of the case, as the case is laying on it’s side.


    Install Hard Drive
  • Remove the HDD from the box/protective covering.
  • Remove HDD cage from case, if applicable.
  • Place drive into the internal 3.5” slot, in the appropriate location on your case. For my build, I’m installing in the lower HDD cage in the Antec 300.
  • Use the appropriate screws to screw the drive into the internal 3.5” slot. This isn’t required if you are using a tool less case or a “hot swaps” internal enclosure.
  • Install the HDD cage back into the case, if applicable.


    Install CD/DVD Drive
  • Remove the drive from the box/protective covering.
  • Remove the front of the case to gain access to the external 5.25" panels, if applicable
  • Remove the appropriate bezel from the case in the location you want to install the drive.
  • Place drive into the external 5.25" slot, in the appropriate location on your case. For my build, I’m installing in the third slot down from the top in the Antec 300.
  • Use the appropriate screws to screw the drive into the external 5.25" slot. This isn’t required if you are using a tool less case.
  • Install the front of the case back on, if applicable.


    Install Rear I/O Panel
  • Remove the generic I/O panel that comes to stock with your case. It may take a little more force than you think to remove.
  • Install the Rear I/O panel that comes with your motherboard. Install it so you can read the text when the case is laying flat were the motherboard would be facing up. As with removing, it may take a little more force than you think to install it on to your case.
  •  
    Step Four: Install Motherboard into case:
    Some builders recommend breadboarding their system prior to installing into the case. If you breadboard, skip down to Step Five and perform the remaining steps with the motherboard outside of the case. Breadboarding ensures that you are installing known good parts in the case. Finish up with this step in breadboarding (Thanks for the reminder jsc!!)


  • Line up the motherboard with the Rear I/O panel, so the components are showing through the back side.
  • Line up the motherboard to the standoffs you installed in Step Two of the guide.
  • Place one motherboard screw on each opposite ends of the motherboard to secure the motherboard to your case.
  • Install of the required screws for your motherboard and tighten them down until the board is secured to the case.



    Step Five: Connect System Wires:
    Case Connectors
  • Review your motherboard manual for specific locations of the case connections; example: Power Switch, Reset Button, Hard Drive Activity, USB Headers, Front Speaker/Mic connectors… etc.
  • Route the wires through the case to provide good cable management.
  • Attach the case connectors to the specific connectors on the motherboard
  • Install the Internal Case Speaker to the motherboard. This may or may not come with the case, so an additional purchase may be required.


    Hard Drive SATA/IDE Cable
  • Connect the drive cable to the motherboard. Most motherboards will recommend installing the primary hard drive in SATA-0 on your motherboard. It is not a requirement but is a good practice to follow. For IDE cables, install the cable to the motherboard. Most modern motherboards only have one slot for IDE’s, so you don’t have options.
  • Route the cable through the case to provide good cable management.
  • Connect the other end of the cable to the drive.


    CD/DVD Drive SATA/IDE Cable
  • Connect the drive cable to the motherboard. For IDE cables, install the cable to the motherboard. Most modern motherboards only have one slot for IDE’s, so you don’t have options.
  • Route the cable through the case to provide good cable management.
  • Connect the other end of the cable to the drive.


    Step Six: Install Video Card(s):
  • Remove the case expansion slot bracket, on the slot the video card is to be installed
  • Install your video card in the first PCI-e x16 slot, which is the one closest to your CPU.
  • Press down on the video card, until it is fully seated. It may take more pressure than you think, so don’t worry if it is a little hard to apply.
  • Screw your video card down to the case by placing a screw through the card into the case expansion slot bracket and tighten it securely down.


  • If you have another video card, follow the above steps to install the card. Connect both cards with the appropriate SLI or Crossfire bridges.


    Step Seven: Connect Power Supply:
    Hard Drive SATA/IDE Cable

  • Route the appropriate SATA or Molex power supply connector through the case for proper cable management.
  • Connect the appropriate SATA or Molex power supply connector to your device.


    CD/DVD Drive SATA/IDE Cable

  • Route the appropriate SATA or Molex power supply connector through the case for proper cable management.
  • Connect the appropriate SATA or Molex power supply connector to your device.
  •  Step Seven: Connect Power Supply: Continued

    Case Fans

  • Route the Molex power supply connector through the case for proper cable management.
  • Connect the Molex power supply connector to your device.


    Video Cards (If applicable)

  • Route the appropriate PCI-e power supply connector (6-Pin or 8-Pin [6+2-Pin])through the case for proper cable management.
  • Connect the appropriate PCI-e power supply connector to your device. Your device may require more than one PCI-e power supply connector. Please review your video card requirements as part of purchasing your power supply.


    Motherboard 20-pin/24-pin (20+4-pin) Power Cable

  • Route the power supply’s 20-pin/24-pin connector through the case for proper cable management.
  • Connect the power connector to the motherboard. Make sure to line up the appropriate “shapes” on the connectors to the connectors on the motherboard. It will take a slight force to push the connector in but you shouldn’t have to force it in.


    Motherboard 4-pin/8-pin (4+4-pin) Power Cable

  • Route the power supply’s 4-pin/8-pin connector through the case for proper cable management.
  • Connect the power connector to the motherboard. Make sure to line up the appropriate “shapes” on the connectors to the connectors on the motherboard. It will take a slight force to push the connector in but you shouldn’t have to force it in.



    Step Eight: Boot System for First Time: Updated
  • Plug the monitor cable into your graphics output source (on-board video or dedicated GPU)
  • Turn the power switch on the PSU on, to provide power to your computer
  • Press the power button on the case to start the system up.
  • Listen for your Internal PC speaker to beep once, which means you have a successful first boot. If your PC doesn’t post properly, I recommend reviewing shortstuff_mt’s thread on boot issues. This thread provides very good details on trouble shooting when you have boot issues after your build. You can contact technical support from your motherboard manufacturer at this point, as well for additional help.
  • During the post session, press your “del” key or the appropriate key to enter into your BIOS.
  • Review around your BIOS to make sure it has properly recognized your CPU, RAM, Hard Drive… etc. You may have to manually adjust your RAM timings and voltage at this point to have them set a Manufacturing specifications.
  • Set your boot sequence to boot from your CD/DVD drive first and hit the “F10” key to save your updated BIOS.

    Step Nine: Install Operating System / Drivers:
    Operating System
  • During the reboot process after reviewing and updating your BIOS, install your OS disk into your CD/DVD drive.
  • When prompted by the post process, hit a key to boot from your OS disk to begin the install process.
  • Follow the one screen prompts from your operating system through the complete installation of your operating system. Your PC may restart a few times through this process, so don’t get worried. :)

    Motherboard/Video Card Drivers
  • Once the OS installation have been complete, it is time to begin installing your other drivers. I recommend installing updated drivers from the internet, over the CD. I normally download all of the required drivers a head of time onto a flash drive, so I use the current drivers.
  • Install all required motherboard drivers; chipset, audio, network… etc.
  • Install the required drivers for your video card(s)
  • Install your Virus Protection Software to protect your PC before going to the internet for Windows updates
  • Log onto the internet and run all the required Windows updated, including any Service Packs required for your operating system.
  • After all of the updated have been completed, don’t forget to go back into your BIOS and reset the boot sequence to boot first from your hard drive going forward.

    Step Ten: Test System and Have FUN!!
    I recommend testing your system after all of the drivers have been installed and the system has been updated to make sure it is running stable.

    Test your system
  • Run Prime95’s Blend Test for at least one hour and use one of the following programs to monitor your temps; Real Temp, SpeedFan or Core Temp. This will help determine if you system is running too hot and is unstable.
  • Run 3DMark’s Vantage or 3DMark06 to benchmark your system to see how your new build compares to similar systems.
  • Option: Run MemTest86+ for seven passes to check your memory for any possible errors. This isn't required unless you think there might be an issue with your memory.

    Download links for the above programs
  • SpeedFan
  • CPUID's CPU-Z
  • CPUID's Hardware Monitor
  • Real Temp - CPU Temperature Monitoring
  • CoreTemp
  • Prime95
  • MemTest86+
  • Futuremark's 3DMark11 (Win 7), 3DMark Vantage (Vista), or 3DMark06 (XP)

    Have Fun!!
  • Install all other Office Programs, Games, Music, Videos… etc. you want to put onto your system at this point
  • START HAVING FUN with your successful build and new PC!!


    Here are some other useful guides in how to build a PC.
  • Here is a GOOD step-by-step. If you encounter anything in any other links that contradict this, THIS is the right one. Sadly, no pics: http://en.wikibooks.org/wiki/How_To_Assemble_A_Desktop_...
  • Here is a tutorial with pictures that shows how to put together a cheap PC. All parts are cheap and you should NOT use the PSU they use: http://www.maximumpc.com/article/features/build_a_500_p...
  • This you tube video has some good points, and is done with fairly modern equipment, all new. The case he is using is a micro-ATX case from Antec: http://www.youtube.com/watch?v=rdsUuWlhOvo
  • This is a good ariticle about "Building a PC: Step by Step Guide" using current parts by DriverHeaven... http://www.driverheaven.net/articles.php?articleid=132&...
  • This is a good Tom's Hardware article about how to put a PC together... http://www.tomshardware.com/review_print.php?p1=1382

    As with all new builds, I highly recommend doing your research before doing any build to determine what your needs are.

    I have provided what I find to be useful sites and areas to look for those answers.
  • Google - If you can't find it there... than you probably won't find it anywhere... :D 
  • Overclocking and Benchmarking Guides - This thread provides a very good guide to overclocking on different platforms.
  • CPU and Heatsink Lapping Guides - These thread provides information on lapping CPU's and Heatsinks to help improve the the thermal transfer between them.
  • CPU Buyer's Guide 2.0 - This thread provides good information on the end's & out's on what CPU to buy and related information.
  • Computer Power Supplies - A Guide - This is a newer thread that has been created to provide a nice guideline for ranked PSU's by AMP's and Tier Levels.
  • Useful SSD Articles - Part 2 - This a good thread to research on Solid State Drives and what you need to understand about them.
  • Power Requirements and Specs for Popular Graphics Cards Guide - This is a new thread providing recommended power supply direction based on the graphics card you plan on purchasing.
  • FrostyTech - Best Heat Sinks & PC Cooling - The website provides good reviews and rankings on all things heatsinks.
  • eXtreme Power Supply Calcuator Lite V2.5 - This site is a very useful site when you are trying to figure out what your power requirements are for your new build, so you get an idea on what PSU waltage you will need.
  • AnandTech: - I find this site has very good links to multiple reviews from many different sites you'll see referenced and pretty up-to-date on news.
  • techPowerUp! - I find this site has very good links to multiple reviews from many different sites you'll see referenced and pretty up-to-date on news.
  • JonnyGuru - The website provides good reivews and rankings on power supplies.
  • Mouse Ergonomics Guide from Razer - This is a good guide in providing an understanding the different grip styles for a mouse.

    Extras: – These are tools that are useful to have ready for use in your build.
  • Internal PC Mini Speaker – Most cases now don’t come with a case speaker, so one is required to help with troubleshooting, if your PC doesn’t boot properly.
  • 1ST PC CORP. 12" 8-pin EPS extension cable Model CB-8M-8F - Retail - This is normally needed on full size cases to help with the cable management.
  • ICY DOCK MB882SP-1S-1B 2.5" to 3.5" SSD & SATA Hard Drive Converter - Black - Retail - This will be required when you purchase a SSD to convert it to a 3.5" drive for your case.

    Final Results
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