A
computer network or
data network is a
telecommunications network that allows
computers to exchange data. The connections (
network links) between networked computing devices (
network nodes) are established using either
cable media or
wireless media. The best-known computer network is the
Internet.
Network devices that originate, route and terminate the data are called
network nodes.
[1] Nodes can include
hosts such as
servers and
personal computers, as well as
networking hardware. Two devices are said to be networked when a
process in one device is able to exchange information with a process in another device.
Computer networks support applications such as access to the
World Wide Web, shared use of
application and storage servers,
printers, and fax machines, and use of
email and
instant messaging applications. The remainder of this article discusses
local area network technologies and classifies them according to the following characteristics: the physical media used to transmit signals, the
communications protocols used to organize network traffic, along with the network's size, its
topology and its organizational intent.
History
A
computer network or
data network is a
telecommunications network that allows
computers to exchange data. The connections (
network links) between networked computing devices (
network nodes) are established using either
cable media or
wireless media. The best-known computer network is the
Internet.
Network devices that originate, route and terminate the data are called
network nodes.
[1] Nodes can include
hosts such as
servers and
personal computers, as well as
networking hardware. Two devices are said to be networked when a
process in one device is able to exchange information with a process in another device.
Computer networks support applications such as access to the
World Wide Web, shared use of
application and storage servers,
printers, and fax machines, and use of
email and
instant messaging applications. The remainder of this article discusses
local area network technologies and classifies them according to the following characteristics: the physical media used to transmit signals, the
communications protocols used to organize network traffic, along with the network's size, its
topology and its organizational intent.
Properties
Computer networking may be considered a branch of
electrical engineering,
telecommunications,
computer science,
information technology or
computer engineering, since it relies upon the theoretical and practical application of the related disciplines.
A computer network has the following properties:
- Facilitates interpersonal communications
- People can communicate efficiently and easily via email, instant
messaging, chat rooms, telephone, video telephone calls, and video
conferencing.
- Allows sharing of files, data, and other types of information
- Authorized users may access information stored on other computers on
the network. Providing access to information on shared storage devices
is an important feature of many networks.
- Allows sharing of network and computing resources
- Users may access and use resources provided by devices on the network, such as printing a document on a shared network printer. Distributed computing uses computing resources across a network to accomplish tasks.
- May be insecure
- A computer network may be used by computer Hackers to deploy computer viruses or computer worms on devices connected to the network, or to prevent these devices from accessing the network (denial of service).
- May interfere with other technologies
- Power line communication strongly disturbs certain[5] forms of radio communication, e.g., amateur radio. It may also interfere with last mile access technologies such as ADSL and VDSL.
- May be difficult to set up
- A complex computer network may be difficult to set up. It may be
costly to set up an effective computer network in a large organization.
Network links
The communication media used to link devices to form a computer network include
electrical cable (
HomePNA,
power line communication,
G.hn),
optical fiber (
fiber-optic communication), and
radio waves (
wireless networking). In the
OSI model, these are defined at layers 1 and 2 — the physical layer and the data link layer.
A widely-adopted
family of communication media used in local area network (
LAN) technology is collectively known as
Ethernet. The media and protocol standards that enable communication between networked devices over Ethernet is defined by
IEEE 802.
Ethernet encompasses both wired and wireless LAN technologies. Wired
LAN devices transmit signals over cable media. Wireless LAN devices use
radio waves or
infrared signals as a transmission medium.
Wired technologies
The orders of the following wired technologies are, roughly, from slowest to fastest transmission speed.
- Twisted pair wire
is the most widely used medium for all telecommunication. Twisted-pair
cabling consist of copper wires that are twisted into pairs. Ordinary
telephone wires consist of two insulated copper wires twisted into
pairs. Computer network cabling (wired Ethernet as defined by IEEE 802.3)
consists of 4 pairs of copper cabling that can be utilized for both
voice and data transmission. The use of two wires twisted together helps
to reduce crosstalk and electromagnetic induction.
The transmission speed ranges from 2 million bits per second to 10
billion bits per second. Twisted pair cabling comes in two forms:
unshielded twisted pair (UTP) and shielded twisted-pair (STP). Each form
comes in several category ratings, designed for use in various
scenarios.
- Coaxial cable
is widely used for cable television systems, office buildings, and
other work-sites for local area networks. The cables consist of copper
or aluminum wire surrounded by an insulating layer (typically a flexible
material with a high dielectric constant), which itself is surrounded
by a conductive layer. The insulation helps minimize interference and
distortion. Transmission speed ranges from 200 million bits per second
to more than 500 million bits per second.
- An optical fiber
is a glass fiber. It uses pulses of light to transmit data. Some
advantages of optical fibers over metal wires are less transmission
loss, immunity from electromagnetic radiation, and very fast
transmission speeds of up to trillions of bits per second. One can use
different colors of lights to increase the number of messages being sent
over a fiber optic cable.
Wireless technologies
- Terrestrial microwave –
Terrestrial microwave communication uses Earth-based transmitters and
receivers resembling satellite dishes. Terrestrial microwaves are in the
low-gigahertz range, which limits all communications to line-of-sight.
Relay stations are spaced approximately 48 km (30 mi) apart.
- Communications satellites –
Satellites communicate via microwave radio waves, which are not
deflected by the Earth's atmosphere. The satellites are stationed in
space, typically in geosynchronous orbit 35,400 km (22,000 mi) above the
equator. These Earth-orbiting systems are capable of receiving and
relaying voice, data, and TV signals.
- Cellular and PCS systems use several radio communications
technologies. The systems divide the region covered into multiple
geographic areas. Each area has a low-power transmitter or radio relay
antenna device to relay calls from one area to the next area.
- Radio and spread spectrum technologies –
Wireless local area networks use a high-frequency radio technology
similar to digital cellular and a low-frequency radio technology.
Wireless LANs use spread spectrum technology to enable communication
between multiple devices in a limited area. IEEE 802.11 defines a common flavor of open-standards wireless radio-wave technology known as Wifi.
- A global area network
(GAN) is a network used for supporting mobile across an arbitrary
number of wireless LANs, satellite coverage areas, etc. The key
challenge in mobile communications is handing off user communications
from one local coverage area to the next. In IEEE Project 802, this
involves a succession of terrestrial wireless LANs.[6]
Exotic technologies
There have been various attempts at transporting data over exotic media:
- Extending the Internet to interplanetary dimensions via radio waves.[8]
Both cases have a large
round-trip delay time, which gives slow two-way communication, but doesn't prevent sending large amounts of information.
Network nodes
Apart from the physical communications media described above,
networks comprise additional basic hardware building blocks, such as
network interface controller cards (NICs),
repeaters,
hubs,
bridges,
switches,
routers, and
firewalls.
Network interfaces
A
network interface controller (NIC) is a
hardware
accessory that provides a computer with both a physical interface for
accepting a network cable connector and the ability to process low-level
network information.
In
Ethernet networks, each network interface controller has a unique
Media Access Control
(MAC) address which is usually stored in the card's permanent memory.
MAC address uniqueness is maintained and administered by the
Institute of Electrical and Electronics Engineers (IEEE) in order to avoid address conflicts between devices on a network. The size of an Ethernet MAC address is six
octets.
The 3 most significant octets are reserved to identify card
manufacturers. The card manufacturers, using only their assigned
prefixes, uniquely assign the 3 least-significant octets of every
Ethernet card they produce.
Repeaters and hubs
A
repeater is an
electronic device that receives a network
signal, cleans it of unnecessary noise, and regenerates it. The signal is
retransmitted
at a higher power level, or to the other side of an obstruction, so
that the signal can cover longer distances without degradation. In most
twisted pair Ethernet configurations, repeaters are required for cable
that runs longer than 100 meters. A repeater with multiple ports is
known as a
hub.
Repeaters work on the physical layer of the OSI model. Repeaters
require a small amount of time to regenerate the signal. This can cause a
propagation delay
which can affect network performance. As a result, many network
architectures limit the number of repeaters that can be used in a row,
e.g., the Ethernet
5-4-3 rule.
Repeaters and hubs have been mostly obsoleted by modern switches.
Bridges
A
network bridge connects multiple
network segments at the
data link layer (layer 2) of the
OSI model
to form a single network. Bridges broadcast to all ports except the
port on which the broadcast was received. However, bridges do not
promiscuously copy traffic to all ports, as hubs do. Instead, bridges
learn which
MAC addresses
are reachable through specific ports. Once the bridge associates a port
with an address, it will send traffic for that address to that port
only.
Bridges learn the association of ports and addresses by examining the
source address of frames that it sees on various ports. Once a frame
arrives through a port, the bridge assumes that the MAC address is
associated with that port and stores its source address. The first time a
bridge sees a previously unknown destination address, the bridge will
forward the frame to all ports other than the one on which the frame
arrived.
Bridges come in three basic types:
- Local bridges: Directly connect LANs
- Remote bridges: Can be used to create a wide area network (WAN) link
between LANs. Remote bridges, where the connecting link is slower than
the end networks, largely have been replaced with routers.
- Wireless bridges: Can be used to join LANs or connect remote devices to LANs.
Switches
A
network switch is a device that forwards and filters
OSI layer 2 datagrams between
ports based on the MAC addresses in the packets.
[9]
A switch is distinct from a hub in that it only forwards the frames to
the ports involved in the communication rather than all ports connected.
A switch breaks the collision domain but represents itself as a
broadcast domain. Switches make decisions about where to forward frames
based on MAC addresses. A switch normally has numerous ports,
facilitating a star topology for devices, and cascading additional
switches. Multi-layer switches are capable of routing based on layer 3
addressing or additional logical levels. The term
switch is often
used loosely to include devices such as routers and bridges, as well as
devices that may distribute traffic based on load or based on
application content (e.g., a Web
URL identifier).
Routers
A
router is an internetworking device that forwards
packets
between networks by processing the routing information included in the
packet or datagram (Internet protocol information from layer 3). The
routing information is often processed in conjunction with the routing
table (or forwarding table). A router uses its routing table to
determine where to forward packets. (A destination in a routing table
can include a "null" interface, also known as the "black hole" interface
because data can go into it, however, no further processing is done for
said data.)
Firewalls
A
firewall
is a network device for controlling network security and access rules.
Firewalls are typically configured to reject access requests from
unrecognized sources while allowing actions from recognized ones. The
vital role firewalls play in network security grows in parallel with the
constant increase in
cyber attacks.
Communications protocols
A
communications protocol is a set of rules for exchanging information over a network. In a
protocol stack (also see the
OSI model), each protocol leverages the services of the protocol below it. An important example of a protocol stack is
HTTP running over
TCP over
IP over
IEEE 802.11. (TCP and IP are members of the
Internet Protocol Suite. IEEE 802.11 is a member of the
Ethernet protocol suite.) This stack is used between the
wireless router and the home user's personal computer when the user is surfing the web.
Communication protocols have various characteristics. They may be
connection-oriented or
connectionless, they may use
circuit mode or
packet switching, and they may use hierarchical addressing or flat addressing.
There are many communication protocols, a few of which are described below.
Ethernet
Ethernet is a family of protocols used in LANs, described by a set of standards together called
IEEE 802 published by the
Institute of Electrical and Electronics Engineers. It has a flat addressing scheme. It operates mostly at levels 1 and 2 of the
OSI model. For home users today, the most well-known member of this protocol family is
IEEE 802.11, otherwise known as
Wireless LAN (WLAN). The complete
IEEE 802 protocol suite provides a diverse set of networking capabilities. For example,
MAC bridging (
IEEE 802.1D) deals with the routing of Ethernet packets using a
Spanning Tree Protocol,
IEEE 802.1Q describes
VLANs, and
IEEE 802.1X defines a port-based
Network Access Control
protocol, which forms the basis for the authentication mechanisms used
in VLANs (but it is also found in WLANs) – it is what the home user sees
when the user has to enter a "wireless access key".
Internet Protocol Suite
The
Internet Protocol Suite,
also called TCP/IP, is the foundation of all modern internetworking. It
offers connection-less as well as connection-oriented services over an
inherently unreliable network traversed by datagram transmission at the
Internet protocol (IP) level. At its core, the protocol suite defines the addressing, identification, and routing specifications for
Internet Protocol Version 4 (IPv4) and for IPv6, the next generation of the protocol with a much enlarged addressing capability.
SONET/SDH
Synchronous optical networking (SONET) and Synchronous Digital Hierarchy (SDH) are standardized
multiplexing
protocols that transfer multiple digital bit streams over optical fiber
using lasers. They were originally designed to transport circuit mode
communications from a variety of different sources, primarily to support
real-time, uncompressed,
circuit-switched voice encoded in
PCM(Pulse-Code
Modulation) format. However, due to its protocol neutrality and
transport-oriented features, SONET/SDH also was the obvious choice for
transporting
Asynchronous Transfer Mode (ATM) frames.
Asynchronous Transfer Mode
Asynchronous Transfer Mode (ATM) is a switching technique for telecommunication networks. It uses asynchronous
time-division multiplexing and encodes data into small, fixed-sized
cells. This differs from other protocols such as the
Internet Protocol Suite or
Ethernet that use variable sized packets or
frames. ATM has similarity with both
circuit and
packet
switched networking. This makes it a good choice for a network that
must handle both traditional high-throughput data traffic, and
real-time,
low-latency content such as voice and video. ATM uses a
connection-oriented model in which a
virtual circuit must be established between two endpoints before the actual data exchange begins.
While the role of ATM is diminishing in favor of
next-generation networks, it still plays a role in the
last mile, which is the connection between an
Internet service provider
and the home user. For an interesting write-up of the technologies
involved, including the deep stacking of communications protocols used,
see.
[10]
Scale
A network can be characterized by its physical capacity or its
organizational purpose. Use of the network, including user authorization
and access rights, differ accordingly.
Personal area network
A
personal area network
(PAN) is a computer network used for communication among computer and
different information technological devices close to one person. Some
examples of devices that are used in a PAN are personal computers,
printers, fax machines, telephones, PDAs, scanners, and even video game
consoles. A PAN may include wired and wireless devices. The reach of a
PAN typically extends to 10 meters.
[11]
A wired PAN is usually constructed with USB and Firewire connections
while technologies such as Bluetooth and infrared communication
typically form a wireless PAN.
Local area network
A
local area network
(LAN) is a network that connects computers and devices in a limited
geographical area such as a home, school, office building, or closely
positioned group of buildings. Each computer or device on the network is
a
node. Wired LANs are most likely based on
Ethernet technology. Newer standards such as
ITU-T G.hn also provide a way to create a wired LAN using existing wiring, such as coaxial cables, telephone lines, and power lines.
[12]
A LAN is depicted in the accompanying diagram. All interconnected devices use the
network layer (layer 3) to handle multiple
subnets
(represented by different colors). Those inside the library have 10/100
Mbit/s Ethernet connections to the user device and a Gigabit Ethernet
connection to the central
router. They could be called
Layer 3 switches, because they only have Ethernet interfaces and support the
Internet Protocol.
It might be more correct to call them access routers, where the router
at the top is a distribution router that connects to the
Internet and to the academic networks' customer access routers.
The defining characteristics of a LAN, in contrast to a
wide area network (WAN), include higher
data transfer rates, limited geographic range, and lack of reliance on
leased lines to provide connectivity. Current Ethernet or other
IEEE 802.3 LAN technologies operate at data transfer rates up to 10 Gbit/s. The
IEEE investigates the standardization of 40 and 100 Gbit/s rates.
[13] A LAN can be connected to a WAN using a
router.
Home area network
A
home area network
(HAN) is a residential LAN which is used for communication between
digital devices typically deployed in the home, usually a small number
of personal computers and accessories, such as printers and mobile
computing devices. An important function is the sharing of Internet
access, often a broadband service through a cable TV or
digital subscriber line (DSL) provider.
Storage area network
A
storage area network
(SAN) is a dedicated network that provides access to consolidated,
block level data storage. SANs are primarily used to make storage
devices, such as disk arrays, tape libraries, and optical jukeboxes,
accessible to servers so that the devices appear like locally attached
devices to the operating system. A SAN typically has its own network of
storage devices that are generally not accessible through the local area
network by other devices. The cost and complexity of SANs dropped in
the early 2000s to levels allowing wider adoption across both enterprise
and small to medium sized business environments.
Campus area network
A
campus area network
(CAN) is made up of an interconnection of LANs within a limited
geographical area. The networking equipment (switches, routers) and
transmission media (optical fiber, copper plant,
Cat5 cabling, etc.) are almost entirely owned by the campus tenant / owner (an enterprise, university, government, etc.).
For example, a university campus network is likely to link a variety
of campus buildings to connect academic colleges or departments, the
library, and student residence halls.
Backbone network
A
backbone network
is part of a computer network infrastructure that provides a path for
the exchange of information between different LANs or sub-networks. A
backbone can tie together diverse networks within the same building,
across different buildings, or over a wide area.
For example, a large company might implement a backbone network to
connect departments that are located around the world. The equipment
that ties together the departmental networks constitutes the network
backbone. When designing a network backbone,
network performance and
network congestion
are critical factors to take into account. Normally, the backbone
network's capacity is greater than that of the individual networks
connected to it.
Another example of a backbone network is the
Internet backbone, which is the set of
wide area networks (WANs) and
core routers that tie together all networks connected to the
Internet.
Metropolitan area network
A
Metropolitan area network (MAN) is a large computer network that usually spans a city or a large campus.
Wide area network
A
wide area network
(WAN) is a computer network that covers a large geographic area such as
a city, country, or spans even intercontinental distances. A WAN uses a
communications channel that combines many types of media such as
telephone lines, cables, and air waves. A WAN often makes use of
transmission facilities provided by common carriers, such as telephone
companies. WAN technologies generally function at the lower three layers
of the
OSI reference model: the
physical layer, the
data link layer, and the
network layer.
Enterprise private network
An
enterprise private network
is a network built by a single organization to interconnect its office
locations (e.g., production sites, head offices, remote offices, shops)
in order to share computer resources.
Virtual private network
A
virtual private network
(VPN) is a computer network in which some of the links between nodes
are carried by open connections or virtual circuits in some larger
network (e.g., the Internet) instead of by physical wires. The data link
layer protocols of the virtual network are said to be tunneled through
the larger network when this is the case. One common application is
secure communications through the public Internet, but a VPN need not
have explicit security features, such as authentication or content
encryption. VPNs, for example, can be used to separate the traffic of
different user communities over an underlying network with strong
security features.
VPN may have best-effort performance, or may have a defined service
level agreement (SLA) between the VPN customer and the VPN service
provider. Generally, a VPN has a topology more complex than
point-to-point.
Organizational scope
Networks are typically managed by the organizations that own them.
Private enterprise networks may use a combination of intranets and
extranets. They may also provide network access to the
Internet, which has no single owner and permits virtually unlimited global connectivity.
Intranets and extranets
Intranets and extranets are parts or extensions of a computer network, usually a LAN.
An
intranet is a set of networks that are under the control of a single administrative entity. The intranet uses the
IP
protocol and IP-based tools such as web browsers and file transfer
applications. The administrative entity limits use of the intranet to
its authorized users. Most commonly, an intranet is the internal network
of an organization. A large intranet will typically have at least one
web server to provide users with organizational information.
An
extranet
is a network that is also under the administrative control of a single
organization, but supports a limited connection to a specific external
network. For example, an organization may provide access to some aspects
of its intranet to share data with its business partners or customers.
These other entities are not necessarily trusted from a security
standpoint. Network connection to an extranet is often, but not always,
implemented via WAN technology.
Internetwork
An
internetwork is the connection of multiple computer networks via a common routing technology using routers.
Internet
The
Internet
is the largest example of an internetwork. It is a global system of
interconnected governmental, academic, corporate, public, and private
computer networks. It is based on the networking technologies of the
Internet Protocol Suite. It is the successor of the
Advanced Research Projects Agency Network (ARPANET) developed by
DARPA of the
United States Department of Defense. The Internet is also the communications backbone underlying the
World Wide Web (WWW).
Participants in the Internet use a diverse array of methods of
several hundred documented, and often standardized, protocols compatible
with the Internet Protocol Suite and an addressing system (
IP addresses) administered by the
Internet Assigned Numbers Authority and
address registries. Service providers and large enterprises exchange information about the
reachability of their address spaces through the
Border Gateway Protocol (BGP), forming a redundant worldwide mesh of transmission paths.
Network topology
Network topology is the layout or organizational hierarchy of interconnected nodes of a computer network.
Common layouts
Common network topologies
Common layouts are:
- A bus network: all nodes are connected to a common medium along this medium. This was the layout used in the original Ethernet, called 10BASE5 and 10BASE2.
- A star network: all nodes are connected to a special central node. This is the typical layout found in a Wireless LAN, where each wireless client connects to the central Wireless access point.
- A ring network:
each node is connected to its left and right neighbour node, such that
all nodes are connected and that each node can reach each other node by
traversing nodes left- or rightwards. The Fiber Distributed Data Interface (FDDI) made use of such a topology.
- A mesh network:
each node is connected to an arbitrary number of neighbours in such a
way that there is at least one traversal from any node to any other.
- A fully connected network: each node is connected to every other node in the network.
- Tree. In this case nodes are arranged hierarchically.
Note that the physical layout of the nodes in a network may not necessarily reflect the network topology. As an example, with
FDDI,
the network topology is a ring (actually two counter-rotating rings),
but the physical topology is a star, because all neighboring connections
are routed via a central physical location.
Overlay network
An
overlay network
is a virtual computer network that is built on top of another network.
Nodes in the overlay network are connected by virtual or logical links.
Each link corresponds to a path, perhaps through many physical links, in
the underlying network. The topology of the overlay network may (and
often does) differ from that of the underlying one.For example, many
peer-to-peer
networks are overlay networks. They are organized as nodes of a virtual
system of links that run on top of the Internet. The Internet was
initially built as an overlay on the
telephone network.
[14]
The most striking example of an overlay network is the Internet
itself. At the network layer, each node can reach any other by a direct
connection to the desired IP address, thereby creating a fully connected
network. The underlying network, however, is composed of a mesh-like
interconnect of sub-networks of varying topologies (and technologies).
Address resolution and
routing are the means that allow mapping of a fully connected IP overlay network to its underlying network.
Overlay networks have been around since the invention of networking
when computer systems were connected over telephone lines using
modems, before any data network existed.
Another example of an overlay network is a
distributed hash table,
which maps keys to nodes in the network. In this case, the underlying
network is an IP network, and the overlay network is a table (actually a
map) indexed by keys.
Overlay networks have also been proposed as a way to improve Internet routing, such as through
quality of service guarantees to achieve higher-quality
streaming media. Previous proposals such as
IntServ,
DiffServ, and
IP Multicast have not seen wide acceptance largely because they require modification of all
routers in the network.
[citation needed]
On the other hand, an overlay network can be incrementally deployed on
end-hosts running the overlay protocol software, without cooperation
from
Internet service providers.
The overlay network has no control over how packets are routed in the
underlying network between two overlay nodes, but it can control, for
example, the sequence of overlay nodes that a message traverses before
it reaches its destination.
For example,
Akamai Technologies manages an overlay network that provides reliable, efficient content delivery (a kind of
multicast). Academic research includes end system multicast,
[15] resilient routing and quality of service studies, among others.
Network service
Network services are hosted by
servers on a computer network, to
provide some functionality for members or users of the network, or to help the network itself to operate. Services are usually based on a
service protocol which defines the format and sequencing of messages between clients and servers of that network service.
Network services such as DNS (
Domain Name System) give names for
IP and
MAC addresses (people remember names like “nm.lan” better than numbers like “210.121.67.18”),
[16] and
DHCP to ensure that the equipment on the network has a valid IP address.
[17]
The
World Wide Web,
E-mail,
[18] printing and
network file sharing are examples of common network services.
Network congestion
Network congestion occurs when a link or node is carrying so much data that its
quality of service deteriorates. Typical effects include
queueing delay,
packet loss or the
blocking of new connections. A consequence of these latter two is that incremental increases in
offered load lead either only to small increase in network
throughput, or to an actual reduction in network throughput.
Network protocols which use aggressive
retransmissions
to compensate for packet loss tend to keep systems in a state of
network congestion even after the initial load has been reduced to a
level which would not normally have induced network congestion. Thus,
networks using these protocols can exhibit two stable states under the
same level of load. The stable state with low throughput is known as
congestive collapse.
Modern networks use
congestion control and
congestion avoidance techniques to try to avoid congestion collapse. These include:
exponential backoff in protocols such as
802.11's
CSMA/CA and the original
Ethernet,
window reduction in
TCP, and
fair queueing in devices such as
routers.
Another method to avoid the negative effects of network congestion is
implementing priority schemes, so that some packets are transmitted with
higher priority than others. Priority schemes do not solve network
congestion by themselves, but they help to alleviate the effects of
congestion for some services. An example of this is
802.1p.
A third method to avoid network congestion is the explicit allocation
of network resources to specific flows. One example of this is the use
of Contention-Free Transmission Opportunities (CFTXOPs) in the
ITU-T G.hn standard, which provides high-speed (up to 1 Gbit/s)
Local area networking over existing home wires (power lines, phone lines and coaxial cables).
RFC 2914 addresses the subject of congestion control in detail.
Network performance
Network performance refers to the measures of
service quality of a telecommunications product as seen by the customer.
The following list gives examples of network performance measures for a circuit-switched network and one type of
packet-switched network, viz. ATM:
- Circuit-switched networks: In circuit switched networks, network performance is synonymous with the grade of service. The number of rejected calls is a measure of how well the network is performing under heavy traffic loads.[19] Other types of performance measures can include the level of noise and echo.
There are many ways to measure the performance of a network, as each
network is different in nature and design. Performance can also be
modelled instead of measured. For example, state transition diagrams are
often used to model queuing performance in a circuit-switched network.
These diagrams allow the network planner to analyze how the network will
perform in each state, ensuring that the network will be optimally
designed.
[21]
Network security
Network security consists of the provisions and
policies adopted by the
network administrator to prevent and monitor
unauthorized access, misuse, modification, or denial of the computer network and its network-accessible resources.
[22]
Network security is the authorization of access to data in a network,
which is controlled by the network administrator. Users are assigned an
ID and password that allows them access to information and programs
within their authority. Network security is used on a variety of
computer networks, both public and private, to secure daily transactions
and communications among businesses, government agencies and
individuals.
Network resilience
Network resilience is "the ability to provide and maintain an acceptable level of
service in the face of
faults and challenges to normal operation.”
[23]
Views of networks
Users and network administrators typically have different views of
their networks. Users can share printers and some servers from a
workgroup, which usually means they are in the same geographic location
and are on the same LAN, whereas a Network Administrator is responsible
to keep that network up and running. A
community of interest
has less of a connection of being in a local area, and should be
thought of as a set of arbitrarily located users who share a set of
servers, and possibly also communicate via
peer-to-peer technologies.
Network administrators can see networks from both physical and
logical perspectives. The physical perspective involves geographic
locations, physical cabling, and the network elements (e.g.,
routers,
bridges and
application layer gateways) that interconnect the physical media. Logical networks, called, in the TCP/IP architecture,
subnets,
map onto one or more physical media. For example, a common practice in a
campus of buildings is to make a set of LAN cables in each building
appear to be a common subnet, using
virtual LAN (VLAN) technology.
Both users and administrators will be aware, to varying extents, of
the trust and scope characteristics of a network. Again using TCP/IP
architectural terminology, an
intranet
is a community of interest under private administration usually by an
enterprise, and is only accessible by authorized users (e.g. employees).
[24] Intranets do not have to be connected to the Internet, but generally have a limited connection. An
extranet
is an extension of an intranet that allows secure communications to
users outside of the intranet (e.g. business partners, customers).
[24]
Unofficially, the Internet is the set of users, enterprises, and content providers that are interconnected by
Internet Service Providers (ISP). From an engineering viewpoint, the
Internet is the set of subnets, and aggregates of subnets, which share the registered
IP address space and exchange information about the reachability of those IP addresses using the
Border Gateway Protocol. Typically, the
human-readable names of servers are translated to IP addresses, transparently to users, via the directory function of the
Domain Name System (DNS).
Over the Internet, there can be
business-to-business (B2B),
business-to-consumer (B2C) and
consumer-to-consumer (C2C) communications. When money or sensitive information is exchanged, the communications are apt to be protected by some form of
communications security
mechanism. Intranets and extranets can be securely superimposed onto
the Internet, without any access by general Internet users and
administrators, using secure
Virtual Private Network (VPN) technology.